Snoopy and Peanuts review

Sometimes making a game geared towards children might be harder than making one for teens and adults. Just because you don’t need to worry about complex gameplay mechanics or storylines, doesn’t mean you get to be lazy about it. Children are anything but stupid and they can see a bad game sometimes better than a grownup.

Snoopy and Peanuts (AKA Snoopy: The Cool Computer Game) is an adventure (-ish) game made by The Edge (no, not the guy from U2) and released originally in 1989 for Commodore Amiga, Atari ST, Amstrad CPC and ZX Spectrum. It was ported to DOS in 1990 and re-released for the Commodore CDTV in 1991 under the title Snoopy: The Case of the Missing Blanket.

And the aforementioned laziness isn’t just in the game. Check out the cover:

274721-snoopy-the-cool-computer-game-dos-front-cover

Cool, uh? Yeah, right

While I can respect simple and minimalist covers, I can’t deny that there’s an awful amount of white space in this cover, which uses Snoopy’s “cool” pose, with sunglasses and everything. Even the sub-title is trying to tell us how “cool” it is! You know that kid from school that tried too hard to be “cool”? This is what this cover reminds me of.

Anyway, let’s boot this “cool cat” and check it out:

You don’t see it because it only appears in a fraction of a second, but we get a title screen just like the box cover and then a 2nd weird title screen with the company logo going up and down. And then you start the game just like that.

And man, everything is just so slow! Apart from Woodstock (who is a bird and therefore CAN FLY), everyone just moves so slowly! A small advice: jump! Honestly, the jumping animation is faster than the walking animation. And you have a lot of walking in this game. This game might have been called “Snoopy Walking Simulator” or something.

And yes, there’s absolutely no music whatsoever in the game. Only some noises here and there. That’s it! The Amiga version has more sounds characteristic of the original cartoon.

snoopy_001

And there’s the plot. Right there!

There’s also very little animation. Apart from some characters, you hardly ever see anyone walking around. And the creepy part is that you’ll find characters throughout the game but you don’t actually see them walking. One moment they’re in one spot and the next, they’re magically transported to another spot. Which means that if you’re looking for a specific character, you need to look around almost everywhere to find them.

Luckily, the map is quite small. Just a couple of houses, the school and two more areas to the far right and left of the map.

But in a way of perhaps prolonging the game or just more laziness, Snoopy can’t carry more than one object at a time, which means you have to do a lot of backtracking in order to get an object, use it and then go back to get another object.

snoopy_003

And here’s Schroeder “sliding “across the street.

And the puzzles are simply get one object, find out where to use it (or with whom) to get another object and rinse and repeat. Even though there’s a time limit to finish the game, you finish it in half-hour and never touch it again. There are two ways to finish the game, but I doubt anyone will replay it to see it.

But at least the game looks nice. It was one the first DOS titles to feature VGA graphics and at least it looks as colorful as the cartoon itself.

The CDTV version had music (one track that loops continuously) and better animation and sound, even some voiceover from the cartoon, but it also has the same tedious and monotonous gameplay.

In other words, I don’t recommend it. Not even to Snoopy and Charlie Brown fans. This is probably the worst game in the Peanuts library.

snoopy_007

Good Grief! I simply deduce he’s playing Beethoven because there’s no music whatsoever!

Don’t believe me? The video above is of the entire gameplay! Still don’t believe me? Here, try it in your own browser!

Well, this is probably the most negative review I’ve written. But don’t worry, next week, we’ll take a look not only a better game, but also a highly influential one.

Till then, keep on playing!

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